THREE SHADOWS
by Cyril Pedrosa

The deal: Three Shadows is a graphic novel from a publisher I haven’t encountered before, called First Second. Everything about the type on the cover, binding and back is tightly styled, and meshes well with the colors and imagery. It’s 8.5 x 6″, which is about the size of an over-sized novel – it rests nicely in your hands.
The summary: Three Shadows is the surreal journey of a father, mother and son as they run from three, looming shadows. Their flight takes them through cities and ports, over the ocean, to unknown lands. Everywhere the father takes his son, the three shadows follow, until all he can think of is how to run from them. His son is afraid but believes utterly that his father will protect him from what is coming.
The review: The summary for Three Shadows is short because the premise and execution are remarkably easy to explain. However, don’t let that deceive you – there is a great deal of depth in this book, in the sparse dialogue, movement of story, and richness of imagery and expression. The story has the feel of an allegory, and that is because it ultimately is, as explained on the inside back flap (although I’d recommend against looking at that before you read the story.) The story is melancholy from beginning to end, but it has a building intensity that keeps you tacked to your seat, even as you wait for the other shoe to drop.
The story is done very much in the spirit of the magical realism apparent in books by Garcia Marquez, Allende, and Murakami – strange things happen but are taken for granted as the mundane becomes the focal point of the story. I was personally impressed – it seems tricky to transfer that style to a graphic novel because it’s so easy to overdo the strangeness with the visuals suddenly fully presented rather than described.
The recommendation: This is a melancholy story, but it’s quite good. Despite it’s simplicity – or perhaps because of it – the story resonates. Three Shadows was actually translated from it’s native language (French … thanks commenter darkwind!) very very well – the English translation does the story justice, and this is a beautifully written and illustrated book.
from First Second, International Comics, 272 pages, $15.95 ($10.85 at Amazon right now)
LOST ODYSSEY
by Mistwalker

The deal: Lost Odyssey for the XBOX 360 is an RPG from Mistwalker and Hironobu Sakaguchi, the famed creator of the Final Fantasy series. This is his third game outside of the franchise. It is a 4-disc game.
The summary: The story of Lost Odyssey revolves around Kaim, a one thousand year old man who cannot remember his past. When the game begins, he is quiet and moody, a lot like many RPG protagonists that we know – but as the story unravels, we are given a good explanation as to why – and (surprisingly), Kaim begins to open up.
Kaim is joined by several immortals and a few mortals, who begin a long and arduous journey to defeat a man name Gongora, who it seems is somehow linked to these immortals. Their quest takes them all over the world, to a lot of colorful places. It’s worth noting that the world in which these characters reside is pretty full of … well, stuff. It’s just very fleshed out, and the time period – thirty years into a sort of magic-industrial revolution – is interesting and novel.
I’m going to stop here – the world is unique and definitely it’s own, so it won’t feel recycled.
The review: I’m going to go ahead and say that the team behind this game is pretty good. Hironobu Sakaguchi is the founder of FF, the writer is Japanese novelist Kiyoshi Shigematsu, and the composer is Nobuo Uematsu. The Mistwalker team is actually joined by Feel Plus, a studio made up of people who worked on Shadow Hearts, a lesser known RPG that is one of my favorites, hands down – I’ll probably review it some time.
This game is different from the FF franchise in a lot of notable ways, but the best way to sum up is that this is FF “grown up”. Characters are given plausible motivation, they show emotion, and dialogue is more than just filler between action and play. I enjoy me a good FF, don’t get me wrong – but these characters on the whole are older and more adult-like than their FF counterparts. Themes like parenthood and marriage come up again and again.
The battle system is novel, complex and interesting. Attack rings keep you paying attention and interested during fights (time a button press right to increase damage, something like Squall’s gunblade – on steroids). It’s similar to the system in Shadow Hearts, but you’re also provided with a menu option called Ring Assembly that allows you to assemble new attack rings to capitalize on specific weaknesses that particular foes have. You can switch equipment out in the middle of battle, so this becomes very useful.
Also of note is the guard system – your characters are divided into front and back row during combat, and the front row provides a defensive wall that can be worn down over time – but the higher your GC, the (significantly) less damage your back row takes.
Leveling up takes attention as well – immortals can learn any skill from any mortal, but they can’t learn new skills themselves – mortals learn skills as they level up on their own. This means that you have incentive to switch characters in and out (usually I end up picking a main party and ignoring the rest). If immortals die in the middle of a battle, they will automatically come back to life after a few turns, which is very cool – it is fun in battle and also helps reinforce the storyline.
The voice-acting is pretty good, actually – some of the voice actors are very recognizable – and they all manage to do some pretty nuanced speech.
One interesting feature is The Thousand Years of Dreams – occasionally, when you talk to someone or see something, it will spark a memory in Kaim and then you’ll be treated to a long text story. Of all the things in the game, this is what makes Kaim’s age of one thousand years believable. Sometimes the stories are violent, sometimes sweet, sometimes poignant – they run the gamut, but they really help to flesh out Kaim’s character, as well as the world around him. Some people may balk at all those words in a row, but you’re given the option to skip them, so it’s not a big deal.
I could go on about all the neat features this game has tucked away, but I actually want to move on to the negative now. I only have one really big complaint, and that is the character design. I hated it right from the opening scene. There’s all these soldiers fighting on a battlefield and then something crazy happens, but these soldiers are all wearing stupid hats and I can’t stop thinking about dumb they are. If they were stupid but believable, that would be okay, but they are entirely implausible and impractical. This is compounded when Kaim shows up – he rips through the enemy ranks and it’s all very badass, but he’s wearing armor that exposes his midriff. What the hell? That’s stupid. I was thinking to myself, well, maybe it’s just a fluke – they wanted to make it visually interesting and the protagonist of these games always has to be some slightly effeminate pretty boy – but no, the costumes only get dumber and dumber. And the architecture, don’t get me started – it is ridiculous. Feel free to ignore this entire previous paragraph, but I like my character and world design with a bit of research behind them, and I get the crushing feeling that there was none. Everything is gaudy and impractical, and it sometimes detracts from the overall experience.
That being said, it doesn’t detract enough for me to put the game down. I’m right at the beginning of disc 3 right now, so maybe I’ll do a follow-up review when I’m done. Maybe they’ll explain the stupid costumes and the wacky buildings (all their tailors and architects are monkeys on LSD?).
The recommendation: If you can get past the weird visual aesthetic, this is actually a pretty rich game. The story is interesting, the game mechanics are engrossing, the music is good, and the tone of it is a good deal fresher than what you’re probably used to.
by Mistwalker, for XBOX 360, $59.99
This entry was posted on Monday, April 21st, 2008 at 12:01 AM and is filed under Rant, Review. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.


I agree with the character design being a major flaw. I was able to get past the stupid hats, the bare midriff, and all that, until I saw ming. She’s suppose to be a queen and she’s dressed like a freakin con hooker. That however didn’t stop me from having her in my core group >,>
Yeah, Ming has been a sore point for everyone I’ve talked to. The pirate is dressed more conservatively – it doesn’t make a lot of sense.
I use her too – can’t judge a book by it’s cover, after all.
Interesting, I’m a big fan of Murakami’s work so I’ll probably have to take a look at Three Shadows. I plan to buy Lost Odyssey eventually, but probably when it’s cheaper. Too many other games to buy already.
But yeah, I took a look at some of the character designs and you’re right, they are absolutely ridiculous. But it’s a Role-Playing game, so you can’t really expect them to be realistic.
Yeah, I’m never under expectation for the designs to be realistic, and moreover, I don’t WANT them to be realistic, but that doesn’t mean I want bad character design either. Cloud’s Buster sword was totally impractical, but it was also iconic … at the risk of sounding superficial, it looked cool. The costumes in this game are like opera costumes or something … I don’t even know how to describe them.
As someone who beat Lost Odyssey all the way through, I can say that (stupid outfits aside) this game is one of the best (if not THE best) JRPG’s I’ve ever played. It was worth every penny of the $60 I spent.
Also, the music is absolutely incredible. I would buy the soundtrack if I could find it. :)
That’s good to hear! I’m enjoying it so far, and I can’t say there’s been a part of the game I’ve particularly hated as far as story and playing through is concerned – I’m just a visual guy so I sometimes get hung up on appearances in games.
The music has been great!
When Nobou Uematsu is involved, there’s usually a soundtrack. I think I liked his work in FFX better though. In fact, the opening (“To Zanarkand”) is the reason I play piano now.
Three Shadows is one of the best graphic novels I have read last year (I read it in its native language… which is French, not Spanish, don’t get tricked by the author name ;p ). I don’t know if his other works have been translated in English, but they are worth reading too, especially the Ring Circus series (scenario by David Chauvel).
I fixed it and gave you credit! Thanks for letting me know – I looked inside the book and on the Amazon page and came up with nada … usually a quick trip to Wikipedia will do the trick, but Three Shadows doesn’t actually have an entry.
I really enjoyed it – it was moving. I’ll keep an eye out for the Ring Circus series, thanks for the heads up!
Never heard of Three Shadows, (really, I’ve never heard of any of these things, it seems like,) but I was surprised to see Lost Odyssey up here. I figured you were sticking to the obscure. I’m already on disc 4, and I friggen love this game. It’s like the X-2 that didn’t suck! It’s nice to have a return to turn-based gameplay, without FFXII’s Gambit crap or anything “innovative”. RPGs should be about plot, in my opinion. In regards to costumes, at least Gongora has a good one (at the expense of his hair and eyebrows, alas). Cid is pretty cool, too. Did I say Cid? I meant “Sed”. Yeah, no similarities there at all! Oh, and why bother with midriff armor if you can’t die? Well, aside from not wanting to get stabbed. Still hurts, I suppose.
The first graphic novel I’d read from First Second was American Born Chinese, probably the best book I’ve read so far this year. ABC presents a meaningful look at the Asian experience growing up in America, surprisingly woven together with the legend of the Monkey King. I highly recommend it.
I agree Shadow Hearts kicks much ass.
Lost Odyssey…I’m playing that right now, and just a few hours into the game, I was messaging people on Live going “SO GOOD.”
It has some of the best storytelling in an RPG I have ever seen. I love how gorgeous everything was…except for the stupid hats…but other than that… :)