<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	>
<channel>
	<title>Comments on: Head Tracking VR Display</title>
	<atom:link href="http://www.applegeeks.com/blog/2007/12/22/head-tracking-vr-display/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.applegeeks.com/blog/2007/12/22/head-tracking-vr-display/</link>
	<description>AppleGeeks weblog</description>
	<pubDate>Thu, 08 Jan 2009 01:13:08 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.7</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Kerjack</title>
		<link>http://www.applegeeks.com/blog/2007/12/22/head-tracking-vr-display/comment-page-1/#comment-183114</link>
		<dc:creator>Kerjack</dc:creator>
		<pubDate>Mon, 24 Dec 2007 22:58:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.applegeeks.com/blog/2007/12/22/head-tracking-vr-display/#comment-183114</guid>
		<description>Well, $80 - $199 if I recall.  But lets see you would need a wiimote + blue tooth adapter + (unless you are going to cart your wii around) a IR light source.  Oh and normally you need to pay for the software to make it all work.  Which he is either a nice guy and is giving it away or he can't sell it because of patent infringements, both very possible.  Not to mention the software is sort of incomplete.

But thats just for it to work with the PC. I agree using a wiimote plus an additional IR bar makes a lot more sense for use with the Wii if the software would ever support it.  But again that could be because of patent/licensing issues.

Either way, TrackIR is a great product and has been around for awhile so it deserved mention.  Oh and BTW the Wiimote lacks the proper sensors to track the Yaw axis.</description>
		<content:encoded><![CDATA[<p>Well, $80 - $199 if I recall.  But lets see you would need a wiimote + blue tooth adapter + (unless you are going to cart your wii around) a IR light source.  Oh and normally you need to pay for the software to make it all work.  Which he is either a nice guy and is giving it away or he can&#8217;t sell it because of patent infringements, both very possible.  Not to mention the software is sort of incomplete.</p>
<p>But thats just for it to work with the PC. I agree using a wiimote plus an additional IR bar makes a lot more sense for use with the Wii if the software would ever support it.  But again that could be because of patent/licensing issues.</p>
<p>Either way, TrackIR is a great product and has been around for awhile so it deserved mention.  Oh and BTW the Wiimote lacks the proper sensors to track the Yaw axis.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chris</title>
		<link>http://www.applegeeks.com/blog/2007/12/22/head-tracking-vr-display/comment-page-1/#comment-183104</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Mon, 24 Dec 2007 22:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.applegeeks.com/blog/2007/12/22/head-tracking-vr-display/#comment-183104</guid>
		<description>I wonder, especially given Kerjack's comment....
Why not just mount the wiimote on your head, considering that not only does it have the positional sensing from the IR, but *tilt* and motion sensing as well?

And for the commenters mentioning the TrackIR--how much does the TrackIR cost again, compared to buying just a Wiimote?</description>
		<content:encoded><![CDATA[<p>I wonder, especially given Kerjack&#8217;s comment&#8230;.<br />
Why not just mount the wiimote on your head, considering that not only does it have the positional sensing from the IR, but *tilt* and motion sensing as well?</p>
<p>And for the commenters mentioning the TrackIR&#8211;how much does the TrackIR cost again, compared to buying just a Wiimote?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kerjack</title>
		<link>http://www.applegeeks.com/blog/2007/12/22/head-tracking-vr-display/comment-page-1/#comment-183093</link>
		<dc:creator>Kerjack</dc:creator>
		<pubDate>Mon, 24 Dec 2007 21:39:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.applegeeks.com/blog/2007/12/22/head-tracking-vr-display/#comment-183093</guid>
		<description>Also if he added one more IR dot (or switched to a stationary light source paired with reflective IR tape like TrackIR) he could go from 3 DegreesOfFreedom to 6 DOF.   With 2 points you can only track the X, Y and Z planes but not Pitch, Roll and Yaw axises.</description>
		<content:encoded><![CDATA[<p>Also if he added one more IR dot (or switched to a stationary light source paired with reflective IR tape like TrackIR) he could go from 3 DegreesOfFreedom to 6 DOF.   With 2 points you can only track the X, Y and Z planes but not Pitch, Roll and Yaw axises.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kerjack</title>
		<link>http://www.applegeeks.com/blog/2007/12/22/head-tracking-vr-display/comment-page-1/#comment-183087</link>
		<dc:creator>Kerjack</dc:creator>
		<pubDate>Mon, 24 Dec 2007 21:18:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.applegeeks.com/blog/2007/12/22/head-tracking-vr-display/#comment-183087</guid>
		<description>Boing thwack is right, Natural Point's TrackIR has been doing this for years and has become totally indispensable in flight simulators.   Although it is great to see someone adapt Nintendo's tech to act in the same manner and in conjunction with a second IR device I wouldn't call it to much of an original thought.

Still, major props to the guy for showing how it could be easily adapted to make the Wii experience that much better.</description>
		<content:encoded><![CDATA[<p>Boing thwack is right, Natural Point&#8217;s TrackIR has been doing this for years and has become totally indispensable in flight simulators.   Although it is great to see someone adapt Nintendo&#8217;s tech to act in the same manner and in conjunction with a second IR device I wouldn&#8217;t call it to much of an original thought.</p>
<p>Still, major props to the guy for showing how it could be easily adapted to make the Wii experience that much better.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: IanJ</title>
		<link>http://www.applegeeks.com/blog/2007/12/22/head-tracking-vr-display/comment-page-1/#comment-183073</link>
		<dc:creator>IanJ</dc:creator>
		<pubDate>Mon, 24 Dec 2007 20:24:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.applegeeks.com/blog/2007/12/22/head-tracking-vr-display/#comment-183073</guid>
		<description>thats nuckin futs! I am glad I own a wii and hope nintendo does something good with this</description>
		<content:encoded><![CDATA[<p>thats nuckin futs! I am glad I own a wii and hope nintendo does something good with this</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Deooirian</title>
		<link>http://www.applegeeks.com/blog/2007/12/22/head-tracking-vr-display/comment-page-1/#comment-182913</link>
		<dc:creator>Deooirian</dc:creator>
		<pubDate>Mon, 24 Dec 2007 12:01:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.applegeeks.com/blog/2007/12/22/head-tracking-vr-display/#comment-182913</guid>
		<description>That was pretty trippy. Who would have thought that something like that was even possible.</description>
		<content:encoded><![CDATA[<p>That was pretty trippy. Who would have thought that something like that was even possible.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Boing thwack.</title>
		<link>http://www.applegeeks.com/blog/2007/12/22/head-tracking-vr-display/comment-page-1/#comment-182836</link>
		<dc:creator>Boing thwack.</dc:creator>
		<pubDate>Mon, 24 Dec 2007 08:03:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.applegeeks.com/blog/2007/12/22/head-tracking-vr-display/#comment-182836</guid>
		<description>trackIR from Naturalpoint already does this better, all they need is higher volume sales through more game support from developers.  That would bring the price point down far enough that not just us flying/racing sim junkies would get them.  The only FPS that really supports this is Armed Assault.</description>
		<content:encoded><![CDATA[<p>trackIR from Naturalpoint already does this better, all they need is higher volume sales through more game support from developers.  That would bring the price point down far enough that not just us flying/racing sim junkies would get them.  The only FPS that really supports this is Armed Assault.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: weatherguy</title>
		<link>http://www.applegeeks.com/blog/2007/12/22/head-tracking-vr-display/comment-page-1/#comment-182829</link>
		<dc:creator>weatherguy</dc:creator>
		<pubDate>Mon, 24 Dec 2007 07:15:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.applegeeks.com/blog/2007/12/22/head-tracking-vr-display/#comment-182829</guid>
		<description>Agreed! That's just incredible. Let's hope it makes it to the Wii - or the next gen systems in 5 years or so (sigh) - at the very least.</description>
		<content:encoded><![CDATA[<p>Agreed! That&#8217;s just incredible. Let&#8217;s hope it makes it to the Wii - or the next gen systems in 5 years or so (sigh) - at the very least.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: kradidark</title>
		<link>http://www.applegeeks.com/blog/2007/12/22/head-tracking-vr-display/comment-page-1/#comment-182581</link>
		<dc:creator>kradidark</dc:creator>
		<pubDate>Mon, 24 Dec 2007 00:58:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.applegeeks.com/blog/2007/12/22/head-tracking-vr-display/#comment-182581</guid>
		<description>wow i can see the countless methods of peopel hurting themselfes while playing with headtracking...*spaces out*</description>
		<content:encoded><![CDATA[<p>wow i can see the countless methods of peopel hurting themselfes while playing with headtracking&#8230;*spaces out*</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aric</title>
		<link>http://www.applegeeks.com/blog/2007/12/22/head-tracking-vr-display/comment-page-1/#comment-182513</link>
		<dc:creator>Aric</dc:creator>
		<pubDate>Sun, 23 Dec 2007 23:57:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.applegeeks.com/blog/2007/12/22/head-tracking-vr-display/#comment-182513</guid>
		<description>now imagine what this would look like on a projector screen on a wall... -drools-</description>
		<content:encoded><![CDATA[<p>now imagine what this would look like on a projector screen on a wall&#8230; -drools-</p>
]]></content:encoded>
	</item>
</channel>
</rss>
