This week should be interesting and helpful for some of you. I get emails from readers asking me what steps do I take to create the comics. So I thought I would take this week to show the steps. For the next five days, I will update the same comic from start to finish.
Step 1: Sketch
Step 2: Inking
Step 3: Flats
Step 4: Color
The first thing I do is I make a copy of the “flats” layer and call it “color”. It’s very important that you make a copy of the flats, you don’t want to color the original flats. Use the “flats” layer to fix any mistakes in the “color” layer.

Time to color the comic.

I select the area that I want to color with the magic wand . Since I turned off the anti-alias when I created the flats, turn off the anti-alias in the magic wand options as well.

I fill the selection with a dark base color. Then I use the polygon lasso tool to form the arm by creating shadows. The step for this is basically lasso tool and fill….lasso tool and fill.
You use the same method to create any highlights.

After I’m done creating the shadows and highlights, I want to soften the colors. So I go back to my “flats” layer and select the whole arm again, see how “flats” comes in handy =)

Using a large soft-edge brush, setting the Mode to “Screen” and using an orange type color….

…I soften the arm a bit. By the way, the selection is still there but hidden. You can hide your selections by command+H on a Mac and ctrl+H on a PC.

I want to shape the arm a bit more, so I use the regular lasso tool. I select the areas I would like to stand out and use the soft-edge brush again.

I do it once more. I like to call this the “hot spots”.

There you have it, a rendered arm. I use same method to color the rest of the comic.

You will notice I didn’t create any extra layers for shadows and highlights. All the colors are in one layer.
That’s it for color. If you have any questions about the steps, feel free to ask them here. PLEASE READ THE WHOLE THREAD AND MY PREVIOUS POSTS. I’M TIRED OF ANSWERING THE SAME QUESTIONS OVER AND OVER.
Tomorrow I will talk about how to create speech bubbles and keeping them simple and clean.




