AG 2.0!! Round of applause for Hawk! Please bear with us as Hawk continues to tweak and update. ^_^ The gallery is a work in progress – not forgotten!
You’ve met Naku! She’s in the comic, as I’m sure you know.
Time to introduce Emily Adamo. ^_^ I’ve mentioned her [numerous times] before. I usually bounce comic ideas off of her if I’m not too certain about them … she’s also helped me write a few scripts. Issue 11 in particular is to her credit, and she had a pretty big hand in the shotgun scripts as well (she convinced Hawk and I to split it up into two strips). Basically, she helps us make sure that we’re not trying to do something too off the wall. She’ll post soon enough, but her computer is in another county right now (don’t ask).
I guess that’s everything. Hope you all like the new place. ^_^
Sick, sick sick sick.
Gives me a lot of time to goof off, though. Been playing the second volume of .Hack, and I’ve come to a few realizations, the biggest of which is that the gameplay is a bit stale. It just gets boring. For a concept that sweet, I’m really beginning to wonder what the hell these people were thinking. This may be a jump, but I think that .Hack could have easily rivaled the Final Fantasy series if they’d approached it seriously. The concept allows for a lot of complexity in terms of gameplay, and the developers really didn’t exploit it as far as they could have. I think the word for the feeling I have is probably disappointed.
There seems to be a raging debate going on in our shoutbox, with that ever-present question: Macs or PCs? There’s pros and cons to using each, like people have said – gaming vs. production programs and all that. But seriously, go with whatever you’re more comfortable with. I’d like to think that that’s the best criteria for selecting your platform of choice.
Hawk is hard at work on Applegeeks 2.0, and I gotta say that it looks good. You guys saw the preview yourselves – this guy really outdoes himself every time, doesn’t he? ^_^
That’s about it, I’d say. Back to my Cinammon Toast Crunch …